![]() ![]() ![]() It was very much a deliberate thing for SPAM to generate even more jobs from farming, if that's not working for you then you have two options really. There isn't a way to have these picking jobs as seasonal, which they would be in the real world, so either those jobs exist or they don't. Farms include the actual Farm lot which has a set number of jobs, but then the remaining zoned area becomes fields for crops, each tile of which employs a certain number of sims, think of these as fruit/vegetable pickers. Adding SPAM increases the I-AG demand cap, but also tends to add many more workers, usually the number employed for every field tile of the farm. Eventually demand will be totally diminished as other Ind types and Com will contribute to the demand cap for I-AG, in addition to I-AG jobs. However, farming was added specifically to enable players to grow their populations more quickly, but they aren't really a sustainable solution either. ![]() This is primarily because the game isn't trying to use realistic values, rather a set that allows for the game to work as intended. There will always be lots of disagreement as to what constitutes the right amount of jobs/workers and residents for various buildings in the game. ![]()
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